![]() ![]() It also has at about 6 boss fights, and several long cutscenes. The last dungeon is about 3 hours long, if you know where you’re going, and don’t get screwed on random encounters or get lost. There are also no pre-boss or mid-dungeon save points, as was used in the 16-bit titles.įor most of the game, this isn’t particularly an issue, as I didn’t have any issues getting through most of the dungeons in about 30-to-45 minutes. Tents are completely absent (in spite of being present in the first two games, and almost every subsequent title). While the game introduces some quality of life features for the a handheld version – like a single slot quicksave for use in case of a dying battery – there are innovations from other titles in the series where the game would benefit from their inclusion. However, from a gameplay standpoint, the shift from a console to a handheld isn’t quite optimized. Instead, like with the DS release of Final Fantasy IV, the game uses polygonal sprites and gameplay environments. Graphically, the game eschews using high-resolution sprites, as were used in the Playstation re-releases of the 8-bit and 16-bit Final Fantasy titles, and the PSP remakes of Final Fantasy I and II. Narratively, the game expands some on the story from the original game, with more narrative cutscenes expanding the game’s story and building up the supporting cast, and giving a personality to the members of your party, who would normally be just a batch of blank slates. This is great, as it gives you an opportunity to change your builds based on what equipment you have at your disposal, what opponents you’re going up against, and what abilities do you need for the dungeons you face. With III, after you unlock a batch of classes, you can change your classes to any available class after that point. ![]() However, in the original game, once you chose your class, you were fixed on that path for the whole game. The original Final Fantasy had a class system, with the characters upgrading to a more advanced class halfway through the game. Even the somewhat controversial sophomore outing of the series had gotten by that point two updated remakes, for the Playstation as part of the Final Fantasy Origins collection, and for the GBA as part of Dawn of Souls.įinal Fantasy III for the Famicom (as opposed to VI – which was released as III in North America) was the title that introduced the Job system as we know it (with the ability to change jobs almost on the fly), to the Final Fantasy series. The Famicom version had received an unofficial fan-translation, but there was no way to play it legally, until the DS release of the game. Final Fantasy III had never gotten an official US release prior to the release of the DS remake of the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |